AI Insights · Timothy · July 2023
Top 5 3D Anime Games on Android in Netherlands Q2 2023
In Q2 2023, the top 5 3D anime games in the Netherlands saw varied performance trends in weekly downloads, revenue, and active users, with some apps experiencing notable growth in specific metrics.
In the second quarter of 2023, the top 5 3D anime games on the Android platform in the Netherlands showcased diverse performance trends. Here, we delve into the weekly downloads, revenue, and active user data for these games, sourced from Sensor Tower.
Honkai: Star Rail saw a peak in weekly revenue at approximately $25.6K in the week of May 1, followed by fluctuating figures and ending the quarter at around $16.9K. Weekly downloads showed a downward trend, starting at 12.9K in late April and dropping to 948 by the end of June. The game’s weekly active users peaked at 11.3K in early May and stabilized around 8.3K towards the end of the quarter.
Genshin Impact experienced a notable peak in weekly revenue of $18.5K in the first week of May, with a subsequent decline and a slight rebound to $10.1K by the end of June. Weekly downloads remained relatively stable, with a notable spike to 2.1K in the last week of June. The game maintained a consistent number of weekly active users, peaking at 19K in mid-April and ending the quarter at around 14.4K.
Master League - Survivor.io showed a significant uptick in weekly revenue, reaching approximately $1.9K in mid-June. Weekly downloads peaked at 3.1K in late May, followed by a decrease to just 20 by the end of June. The game’s weekly active users saw a peak of 5.2K in late May, with a gradual decline to 2.6K by the end of the quarter.
Avatar Generations had its highest weekly revenue of $2K in late April, with a gradual decline to around $1K by the end of June. Weekly downloads peaked at 2.3K in mid-April and tapered off to 181 by the end of June. The game’s weekly active users reached a high of 4K in mid-April and ended the quarter at approximately 2K.
The Legend of Neverland saw a steady increase in weekly revenue, peaking at $2.5K in the final week of June. Weekly downloads fluctuated, peaking at 869 in mid-June before falling to 524 by the end of the quarter. The game’s weekly active users saw a rise from 1.6K in early April to 2.3K by mid-June, stabilizing around 2K at the quarter's end.
For more detailed insights and data, visit Sensor Tower.